In the mini-map on the bottom left, the green mark indicates the current primary objective. The "Crime Alert" indicates a random crime has just happened, with the player given the option of investigating it. The car's health gauge is on the top left of the screen. Bumping into objects or walking over broken glass or plastic bags will cause nearby enemies to become aware of the player's presence.
The player can approach enemies from behind and either knock them out or kill them. During stealth missions, the player is automatically placed into stealth mode. After hitting an enemy a certain number of times, the enemy will be stunned, at which point the player can perform a combo by pressing a series of buttons. In hand-to-hand combat, the player has four main attacks high kick, low kick, punch, and grapple. Once the ammo of these weapons is depleted, however, Kang will drop the weapon and revert to his standard issue revolver, which, although it does need to be reloaded, never runs out of ammo. Players are also free to pick up any weapons dropped by enemies. Players can also take cover during shootouts, firing from behind cover when the opportunity presents itself. If the player fires when the reticule is red, the enemy will be killed instantly. While in Precision Targeting, if the targeting reticule turns green, the player can hit the enemy with a neutralizing, non-lethal shot.
At this point, the game switches to first-person, zooms in on the target, and goes into slow motion momentarily. When the player is in shooting mode, they can enter "Precision Targeting" at any time. If the player wishes to switch target to another opponent, they must do so manually. To the right of this is his badge information (he currently possesses 39 badges and 65 reward points).ĭuring shooting missions, the game auto-targets the closest opponent. On the bottom right is his Good Cop/Bad Cop meter (he currently possesses 10 Bad Cop points). On the top left of the HUD is Kang's current health and ammo. The green reticule indicates the player can fire a non-lethal shot. Precision targeting in the PlayStation 2 version of True Crime. In many levels of the game, even if missions are failed, the storyline will continue, sometimes with a different opening cutscene for the next level, sometimes with an alternate version of the level, occasionally by branching into an entirely different storyline. The game involves four main types of mission, each with their own unique gameplay shooting, fighting, stealth and driving. As such, True Crime has been called "the GTA III clone where you play a cop." However, the major difference from Grand Theft Auto games is that in True Crime, the player controls a law enforcement officer. The game was one of the first non- Grand Theft Auto open world action-adventure games released after Grand Theft Auto III in 2001, and, as such, was labeled by many as a Grand Theft Auto clone, as the core game mechanics are identical to Grand Theft Auto III, and its 2002 successor, Grand Theft Auto: Vice City – the player can travel across the city freely, commandeer vehicles, do whatever they want in terms of attacking and/or killing innocent civilians, and progress through the storyline at their own leisure, spending as much time traversing the city as they wish. True Crime is an open world action-adventure game played from a third-person perspective, in which the player controls Detective Nicholas Kang of the "Elite Operations Division" (E.O.D.), a hand-picked autonomous unit of the regular LAPD. The game was a commercial success, selling over three million units worldwide across all platforms, and the True Crime franchise continued in 2005, with the release of True Crime: New York City. Common criticisms, however, were graphical and technical problems and poorly implemented gameplay. Many critics praised the ambitious nature of the game, its setting, the differentiation between itself and Grand Theft Auto III, the branching storyline and the overall 'feel'. Streets of LA received generally mixed-to-positive reviews.
The game features a 240-square-mile (622 km 2) re-creation of a large part of Los Angeles, including most of Beverly Hills and Santa Monica, with most street names, landmarks and highways reproduced accurately. As he delves further into the case, he discovers it may be connected to the disappearance of his police-officer father twenty years previously. The game tells the story of Nicholas Kang, an uncompromising LAPD detective who is recruited into the Elite Operations Division in order to investigate a series of bombings in Chinatown. A mobile phone adaptation was released in November 2004. True Crime: Streets of LA is a 2003 open world action-adventure video game developed by Luxoflux and published by Activision for GameCube, PlayStation 2 and Xbox in November 2003, for Microsoft Windows in May 2004, and by Aspyr for Mac OS X in March 2005.